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Tetris Wouldn't Triumph at The Game Awards — An Additional Classification Could Fix That

Each time a prominent prize-giving event nears, there’s always a demand to include additional classifications to acknowledge overlooked contributions and satisfy the spirits of fans who have specialized interests.

A fellow writer made the case advocating for terror-themed awards. It would be amazing. The same goes for tabletop games, representing a passionate advocate's mission. But they will have to forgive me if I try to elbow in front since similar to blinkered fanatics, I possess a compelling case backing this proposal is the most urgent above others. This is the request: We need a category for puzzle games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; it’s very subjective, and it will always start arguments concluding with vague boundaries. It's understandable that movie academies don’t do it. But it is a necessary evil in the world of gaming, which are so diverse it's challenging to consider them one unified medium.

For the full spectrum of interactive entertainment excellence to gain proper attention, and for games of all stripes to receive proper recognition, classification by type becomes crucial.

Present Award Structure

The major gaming awards currently feature award types recognizing Action, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these six categories effectively encompass numerous genres, making space possible for most games within them.

Different situation exists for logic-based experiences. No suitable classification appears to put them. Think about these outstanding current releases, showing diverse approaches: structural challenges from a specific release, fast-paced pattern recognition of another game, thought-provoking social scenarios from additional release. What category would fit them between these six categories? Nowhere, that’s where.

The Representation Problem

There are dozens excellent brain-teasers published annually without proper recognition at major award shows, if they accidentally match award groups including Mobile Game, VR/AR Game, or the extremely competitive small studio competitions.

  • A renowned logic title received no recognition for anything that year
  • Another creative title missed out that year
  • A beloved organization game got ignored recently
  • Just some puzzle games managed to sneak into niche award types

Value of Brain-Teasers

Commonly they're modest productions, but the art of the puzzle game holds tremendous importance. Famous handheld logic titles count as most engaged experiences worldwide continuing this trend for over a decade.

The iconic tile-matching title competes with well-known building titles for the title of highest-selling title ever; it additionally competes for best game of all time. Puzzle games are foundational within interactive entertainment, and they are in conversation across multiple categories.

Proposal and Rationale

Brain-teasers wouldn't encounter this problem. It would be easy to populate multiple candidates interesting, varied, worthy titles every year with ease — perhaps, with difficulty, since numerous excellent numerous deserving experiences.

To emphasize again, these include experiences without proper classification in important events. Puzzle game makers are working at the challenging frontier game development, creating some of the purest expressions of gaming itself. Similar to film action specialists, they merit acknowledgment. Don't make them wait decades.

Written by

Dan Robbins

A seasoned casino analyst with over a decade of experience in gaming strategy and industry trends.

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